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a1s [; x] Dinamo

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  1. a1s [; x] Dinamo

    [Prezentare] manDarikees.

  2. a1s [; x] Dinamo

    [Cerere Grad] manDarikees.

  3. a1s [; x] Dinamo

    [PLUGIN] VOT_SERVER.AMXX

    Descriere: Acest plugin este o metoda foarte usoara de a face serverul cat mai cunoscut,el se bazeaza pe "Rank-ul" serverului de pe diferitele forumuri care promoveaza servere de Counter-Strike. Deoarece le face jucatorilor foarte accesibil votul.In maxim 20 de secunde pot da acel vot/zi fara a iesi din Clientul Counter-Strike. Descărcare: http://www78.zippyshare.com/v/RdJJPrHY/file.html Denumire plugin: vot_server.amxx Versiune: - Link oficial: http://www78.zippyshare.com/v/RdJJPrHY/file.html Instalare: => Fisierul vot_server.sma il puneti in addons/amxmodx/scripting => Fisierul vot_server.amxx il puneti in addons/amxmodx/plugins => Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma: vot_server.amxx => Fisierul vot.html il puneti in addons/amxmodx/configs Imagini (obţional): Nu trebuie
  4. a1s [; x] Dinamo

    [PLUGIN] WELCOME MESSAGE

    Descriere: This plugin shows your stats and welcomes you in the server Descărcare: aici Denumire plugin: Welcome Message Versiune: 1.0 Instalare: 1 welcom.amxx file, put it in addons / amxmodx / plugins 2 Enter the file addons / amxmodx / configs / plugins.ini and add the following Informations : welcome.AMXX Imagini (obţional): Ascunde conținuturi
  5. a1s [; x] Dinamo

    [PLUGIN] NIGHT SERVER

    Descriere: Acest plugin ajuta mult detinatori de servere care nu prea au admini si doresc sa isi faca un program de noapte Daca serverul ajunge la ora respectiva el va schimba automat in harta adaugata de voi in fisierul .sma, iar la dezactivare pluginul va proceda la fel. De asemenea la inceperea modului de noapte se vor dezactiva automat urmatoarele pluginuri: -adminvote.amxx -mapchooser.amxx -mapsmenu.amxx Descărcare: http://www.girlshare.ro/m/33879877.9 Denumire plugin: Night Server Versiune: - Instalare: - Imagini (obţional): -
  6. a1s [; x] Dinamo

    [PLUGIN] HIGH PING KICKER

    Descriere: Acest plugin da kick automat player-ul cu ping mare. Descărcare:https://www.csmania.ro/dlink-1/39.html Denumire plugin: High Ping Kick Versiune: - Instalare: Ca orice plugin obisnuit! Imagini (obţional):-
  7. a1s [; x] Dinamo

    [PLUGIN] LEADER GLOW

    Description This plugin lets the leader of the server (scores) glow. Required Modules engine fun Downloads Get Plugin or Get Source
  8. a1s [; x] Dinamo

    [PLUGIN] BAZA FURIEN

    Descriere: Baza furien classic a lui Argon, fara buguri la plant Bomb , shop-ul modificat, DMG HE limitat la 60 Descărcare: #include <amxmodx> #include <cstrike> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <fun> #define PLUGIN "FURIEN CLASIC" #define VERSION "5.0" #define AUTHOR "DaNNe & Argon" #define DMG_HEGRENADE (1<<24) #define FURIEN_GRAVITY 0.4 #define FURIEN_SPEED 840.1 #define TEAM_FURIEN 1 #define TEAM_ANTIFURIEN 2 #define TASKID_CANPLANT 10001 #define TASKID_C4COUNTDOWN 453 #define VIP_GOLD_LEVEL ADMIN_LEVEL_H #define VIP_SILVER_LEVEL ADMIN_LEVEL_G #define FOUNDER_LEVEL ADMIN_LEVEL_B #if cellbits == 32 #define OFFSET_BZ 235 #else #define OFFSET_BZ 268 #endif //Shop new SuperKnifeModel_V[] = "models/furien_shop/v_ignes.mdl" new bool: HaveSuperKnife[33] //Settings new bool:MakeVisible[33], Float:Wallorigin[33][3] //Parachute #define PARACHUTE_CLASS "Parachute" new ParaENT[33]; new Menu; new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade, bool:CanPlant, C4_CountDownDelay; public plugin_cfg() { server_cmd("amx_cvar mp_playerid 2") server_cmd("amx_cvar sv_maxspeed 999") server_cmd("amx_cvar sv_restart 1") } //===========================================================================================// //===============================[Weapons Settings]=========================================// //=========================================================================================// new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33]; //---|| Primary #define M4A1_KEY 100 #define AK47_KEY 101 #define M3_KEY 102 #define AUG_KEY 103 #define FAMAS_KEY 104 #define MP5_KEY 105 #define XM1014_KEY 106 //---|| Secondary #define USP_KEY 107 #define DEAGLE_KEY 108 #define ELITE_KEY 109 #define FIVESEVEN_KEY 110 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cvar_gamedescription = register_cvar("furien_gamename", "FURIEN EVILS V5.0") antifurienspawnhp = register_cvar("antifurien_spawnhp", "100") furienspawnhp = register_cvar("furien_spawnhp", "100") superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0") cvar_autojoin_team = register_cvar("furien_team", "5") cvar_autojoin_class = register_cvar("furien_class", "5") cvar_aim_info = register_cvar("furien_enable_aiminfo", "1") MSGID_SayText = get_user_msgid("SayText") MSGID_StatusIcon = get_user_msgid("StatusIcon") MSGID_TextMsg = get_user_msgid("TextMsg") MSGID_SendAudio = get_user_msgid("SendAudio") MSGID_ShowMenu = get_user_msgid("ShowMenu") MSGID_VGUIMenu = get_user_msgid("VGUIMenu") MSGID_ScreenFade = get_user_msgid("ScreenFade") register_clcmd("say shop", "CmdShopMenu") register_clcmd("say /shop", "CmdShopMenu") register_clcmd("say_team shop", "CmdShopMenu") register_clcmd("say_team /shop", "CmdShopMenu") //register_clcmd("say weapons", "CmdWeaponsMenu") //register_clcmd("say /weapons", "CmdWeaponsMenu") register_clcmd("jointeam", "CMD_BlockJoinTeam") register_clcmd("jointeam 1", "CMD_BlockJoinTeam") register_clcmd("jointeam 2", "CMD_BlockJoinTeam") register_clcmd("jointeam 3", "CMD_BlockJoinTeam") register_clcmd("chooseteam", "CMD_BlockChooseTeam") register_clcmd("say /beneficii", "CmdShowMotd") register_clcmd("say /rs", "CmdResetScore") register_clcmd("say_team /rs", "CmdResetScore") register_clcmd("say /resetscore", "CmdResetScore") register_clcmd("say_team /resetscore", "CmdResetScore") RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1) RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon") RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); register_forward(FM_PlayerPreThink, "Player_PreThink"); register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1); register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink"); register_forward(FM_GetGameDescription, "FWD_GameDescription") register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1") register_event("DeathMsg", "EVENT_Death", "a"); register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin"); register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0"); register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole") register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole") register_message(MSGID_StatusIcon, "MSG_StatusIcon"); register_message(MSGID_TextMsg, "MSG_TextMessage"); register_message(MSGID_ShowMenu, "MSG_ShowMenu"); register_message(MSGID_VGUIMenu, "MSG_VGUIMenu"); register_message(MSGID_SendAudio, "MSG_SendAudio"); register_message(MSGID_Health, "MSG_Health") register_message(MSGID_ScreenFade, "MSG_ScreenFade") } public plugin_precache() { removebuyzone = register_cvar("furien_removebuyzone", "1") if(get_pcvar_num(removebuyzone)) { remove_entity_name("info_map_parameters"); remove_entity_name("func_buyzone"); new Entity = create_entity("info_map_parameters"); DispatchKeyValue(Entity, "buying", "3"); DispatchSpawn(Entity); } precache_model(SuperKnifeModel_V) } public client_connect(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") } public client_putinserver(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") PrimaryWeapon[id] = 0 SecondaryWeapon[id] = 0 } public Ham_Spawn_Post(id) { if(is_user_connected(id) && is_user_alive(id)) { strip_user_weapons(id) HavePrimaryWeapon[id] = false HaveSecondaryWeapon[id] = false switch(get_user_team(id)) { case TEAM_FURIEN: { fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_knife") set_user_footsteps(id, 1) fm_set_user_health(id, get_pcvar_num(furienspawnhp)) } case TEAM_ANTIFURIEN: { fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_knife") set_user_footsteps(id, 0) fm_set_user_health(id, get_pcvar_num(antifurienspawnhp)) HaveSuperKnife[id] = false; Equipment(id) } } } } public EVENT_NewRound() { CanPlant = false; new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0 set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT) remove_task(TASKID_C4COUNTDOWN) } public EVENT_FireINTheHole() return PLUGIN_HANDLED public HAM_Touch_Weapon(ent, id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0)) return HAM_SUPERCEDE return HAM_IGNORED } public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) { if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) { if(get_user_weapon(Attacker) == CSW_KNIFE) { if(HaveSuperKnife[Attacker]) SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier)) } if(get_user_flags(Victim) & VIP_GOLD_LEVEL) { if(DamageType & DMG_HEGRENADE) return HAM_SUPERCEDE } if(DamageType & DMG_HEGRENADE) { Damage = 60.0; SetHamParamFloat(4, Damage); } } return HAM_IGNORED } /////////////////////////////////////////////////////////////////////////////////////////////// public C4_PrimaryAttack(Ent) { if(!CanPlant) return HAM_SUPERCEDE return HAM_IGNORED } public CmdResetScore(id) { if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) ColorChat(id, "!gScorul tau este deja!t 0-0!g !") else { for(new i = 0; i < 2; i++) { cs_set_user_deaths(id, 0); set_user_frags(id, 0); } ColorChat(id, "!gTi-ai resetat scorul Have Fun. !") } } public CmdShopMenu(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED switch(get_user_team(id)) { case TEAM_FURIEN: CmdFurienShop(id) case TEAM_ANTIFURIEN: CmdAntiFurienShop(id) } return PLUGIN_HANDLED } public CmdFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) { Menu = menu_create("\YFURIEN SHOP | Cumpara tot ce ti trebuie", "CmdFurienHandler") new SuperKnife[256]; formatex(SuperKnife, sizeof(SuperKnife)-1, "Brisca lui wewe - \r8000$") menu_additem(Menu, SuperKnife, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "HP-ul lui Thunder - \r2500$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "AP-ul lui Montanna - \r500$") menu_additem(Menu, Armor, "3", 0) new Grenade[256]; formatex(Grenade, sizeof(Grenade)-1, "Nimicitorul de CT (HE GRENADE)- \r6000$") menu_additem(Menu, Grenade, "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdAntiFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\YANTI-FURIEN SHOP", "CmdAntiFurienHandler") new Defuse[256]; formatex(Defuse, sizeof(Defuse)-1, "Defuse Kit-ul lui Battousay - \r1500$") menu_additem(Menu, Defuse, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "HP-ul lui Thunder - \r2500$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "AP-ul lui Montanna - \r500$") menu_additem(Menu, Armor, "3", 0) new Grenade[256]; formatex(Grenade, sizeof(Grenade)-1, "Nimicitorul de T (HE GRENADE) - \r6000$") menu_additem(Menu, Grenade, "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(HaveSuperKnife[id]) client_print(id, print_center, "Ai deja Brisca lui wewe") else { new Money = cs_get_user_money(id) - 8000 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { HaveSuperKnife[id] = true; EVENT_CurWeapon(id) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 250) client_print(id, print_center, "Deja ai 250HP, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 2500 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { if(get_user_health(id) + 50 > 250) fm_set_user_health(id, 250) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 250) client_print(id, print_center, "Deja ai 250AP, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { if(get_user_armor(id) + 50 > 250) fm_set_user_armor(id, 250) else fm_set_user_armor(id, get_user_armor(id) + 50) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "Deja ai HE, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 6000 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } public CmdAntiFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(cs_get_user_defuse(id)) client_print(id, print_center, "Deja ai Defuse KIT, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 1500 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { cs_set_user_defuse(id, 1) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 250) client_print(id, print_center, "Deja ai 250HP, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 2500 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { if(get_user_health(id) + 50 > 250) fm_set_user_health(id, 250) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 250) client_print(id, print_center, "Deja ai 250AP, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { if(get_user_armor(id) + 50 > 250) fm_set_user_armor(id, 250) else fm_set_user_armor(id, get_user_armor(id) + 50) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "Deja ai HE, nu fi nesimtit baiete!") else { new Money = cs_get_user_money(id) - 6000 if(Money < 0) client_print(id, print_center, "Nu ai bani fratemio!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } //=========================================================================// //=======================[Weapons Settings]===============================// //=======================================================================// public Equipment(id) { if(is_user_alive(id) && get_user_team(id) == 2) { Menu = menu_create("\rWeapons Menu", "EquipmentCmd"); menu_additem(Menu, "\wNew Weapons", "1", 0); if(PrimaryWeapon[id] && SecondaryWeapon[id]) menu_additem(Menu, "\wPrevious Setup", "2", 0); else menu_additem(Menu, "\dPrevious Setup", "2", 0); menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER) menu_display(id, Menu, 0); } } public EquipmentCmd(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(!HavePrimaryWeapon[id]) Primary(id) else if(!HaveSecondaryWeapon[id]) Secondary(id) } case 2: { if(PrimaryWeapon[id] && SecondaryWeapon[id]) GiveLastWeapons(id) else Equipment(id) } default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } public Primary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\yANTI-FURIENS WEAPONS ^n\rPrimary:", "CmdWeaponsHandler") menu_additem(Menu, "M4A1", "1", 0) menu_additem(Menu, "AK47", "2", 0) menu_additem(Menu, "M3", "3", 0) menu_additem(Menu, "AUG", "4", 0) menu_additem(Menu, "FAMAS", "5", 0) menu_additem(Menu, "MP5 NAVY", "6", 0) menu_additem(Menu, "XM1014", "7", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdWeaponsHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 254) PrimaryWeapon[id] = M4A1_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 2: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 254) PrimaryWeapon[id] = AK47_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 3: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 254) PrimaryWeapon[id] = M3_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 4: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 254) PrimaryWeapon[id] = AUG_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 5: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 254) PrimaryWeapon[id] = FAMAS_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 6: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 254) PrimaryWeapon[id] = MP5_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 7: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 254) PrimaryWeapon[id] = XM1014_KEY HavePrimaryWeapon[id] = true; Secondary(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public Secondary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\yANTI-FURIENS WEAPONS^n\rSecondary:", "CmdSecondaryHandler") menu_additem(Menu, "USP", "1", 0) menu_additem(Menu, "DEAGLE", "2", 0) menu_additem(Menu, "ELITE", "3", 0) menu_additem(Menu, "FIVE-SEVEN", "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdSecondaryHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) SecondaryWeapon[id] = USP_KEY HaveSecondaryWeapon[id] = true; } case 2: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) SecondaryWeapon[id] = DEAGLE_KEY HaveSecondaryWeapon[id] = true; } case 3: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) SecondaryWeapon[id] = ELITE_KEY HaveSecondaryWeapon[id] = true; } case 4: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) SecondaryWeapon[id] = FIVESEVEN_KEY HaveSecondaryWeapon[id] = true; } } menu_destroy(menu) return PLUGIN_HANDLED } public GiveLastWeapons(id) { if(!HavePrimaryWeapon[id]) { switch(PrimaryWeapon[id]) { case M4A1_KEY: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 256) HavePrimaryWeapon[id] = true; } case AK47_KEY: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 256) HavePrimaryWeapon[id] = true; } case M3_KEY: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 256) HavePrimaryWeapon[id] = true; } case AUG_KEY: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 256) HavePrimaryWeapon[id] = true; } case FAMAS_KEY: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 256) HavePrimaryWeapon[id] = true; } case MP5_KEY: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 256) HavePrimaryWeapon[id] = true; } case XM1014_KEY: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 256) HavePrimaryWeapon[id] = true; } } } if(!HaveSecondaryWeapon[id]) { switch(SecondaryWeapon[id]) { case USP_KEY: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) HaveSecondaryWeapon[id] = true; } case DEAGLE_KEY: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) HaveSecondaryWeapon[id] = true; } case ELITE_KEY: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) HaveSecondaryWeapon[id] = true; } case FIVESEVEN_KEY: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) HaveSecondaryWeapon[id] = true; } } } } public CMD_BlockJoinTeam(id) { console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***") return 1; } public CMD_BlockChooseTeam(id) { console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***") return 1; } public CmdShowMotd(id) show_motd(id, "addons/amxmodx/configs/beneficii.html") ///////////////////////////////////////////////////////////////////////// public EVENT_CurWeapon(id) { if(is_user_connected(id)) { if(get_user_weapon(id) == CSW_KNIFE) { if(HaveSuperKnife[id]) set_pev(id, pev_viewmodel2, SuperKnifeModel_V) } new PlayerHealth; PlayerHealth = get_user_health(id) if(PlayerHealth == 256) fm_set_user_health(id, 255) } } public EVENT_Death() { static Attacker, Victim; Attacker = read_data(1) Victim = read_data(2) HaveSuperKnife[Victim] = false; if(Victim == Attacker) return 1; } public MSG_StatusIcon(msg_id, msg_dest, id) { static Attrib Attrib = get_msg_arg_int(2) if(Attrib == (1<<1)) set_msg_arg_int(2, ARG_BYTE, 0) new Icon[8]; get_msg_arg_string(2, Icon, 7); if(get_pcvar_num(removebuyzone)) { static const BuyZone[] = "buyzone"; if(equal(Icon, BuyZone)) { set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5); return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public MSG_TextMessage() { static TextMsg[22]; get_msg_arg_string(2, TextMsg, charsmax(TextMsg)) if(equal(TextMsg, "#Terrorists_Win")) { client_print(0, print_center, "The Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#CTs_Win")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Bomb_Defused")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Bombed")) { client_print(0, print_center, "The Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Saved")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Fire_in_the_hole")) return PLUGIN_HANDLED else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) { if(!CanPlant) return PLUGIN_HANDLED } return PLUGIN_CONTINUE; } public MSG_ShowMenu(msgid, dest, id) { if(!Should_AutoJoin(id)) return PLUGIN_CONTINUE static team_select[] = "#Team_Select" static menu_text_code[sizeof team_select] get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) if(!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_VGUIMenu(msgid, dest, id) { if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_SendAudio() { static Sound[17] get_msg_arg_string(2, Sound, sizeof Sound - 1) if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef")) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public MSG_Health(msgid, dest, id) { static Health; Health = get_msg_arg_int(1) if(Health > 255) set_msg_arg_int(1, ARG_BYTE, 255); else if(Health == 256) set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10) } public MSG_ScreenFade(msgid, dest, id) { if(is_user_connected(id)) { if(get_user_flags(id) & VIP_GOLD_LEVEL) { static data[4] data[0] = get_msg_arg_int(4) data[1] = get_msg_arg_int(5) data[2] = get_msg_arg_int(6) data[3] = get_msg_arg_int(7) if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } bool:Should_AutoJoin(id) { return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id)) } JoinTeam_Task(id, menu_msgid) { static param_menu_msgid[2] param_menu_msgid[0] = menu_msgid set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid) } public Force_JoinTeam(menu_msgid[], id) { if(get_user_team(id)) return static team[2], class[2] get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1) get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1) Force_Team_Join(id, menu_msgid[0], team, class) } stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") { static jointeam[] = "jointeam" if(class[0] == '0') { engclient_cmd(id, jointeam, team) return } static msg_block, joinclass[] = "joinclass" msg_block = get_msg_block(menu_msgid) set_msg_block(menu_msgid, BLOCK_SET) engclient_cmd(id, jointeam, team) engclient_cmd(id, joinclass, class) set_msg_block(menu_msgid, msg_block) } public TASK_CanPlant() { CanPlant = true; set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) show_hudmessage(0, "Furienii pot planta bomba in ultimele 60secunde!") } public bomb_planted(planter) { C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1 TASK_C4_CountDown(); set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) show_hudmessage(0, "Furienii au plantat bomba!") } public EVENT_SwitchTeam() { new Players[32], PlayersNum, id; get_players(Players, PlayersNum) if(PlayersNum) { for(new i; i < PlayersNum; i++) { id = Players[i] BeginDelay(id) } } } public BeginDelay(id) { if(is_user_connected(id)) { switch(id) { case 1..7: set_task(0.1, "BeginTeamSwap", id) case 8..15: set_task(0.2, "BeginTeamSwap", id) case 16..23: set_task(0.3, "BeginTeamSwap", id) case 24..32: set_task(0.4, "BeginTeamSwap", id) } } } public BeginTeamSwap(id) { if(is_user_connected(id)) { switch(get_user_team(id)) { case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT) case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T) } } } /////////////////////////////////////////////////////////////////////////////////////////////// public Player_PreThink(id) { if(is_user_connected(id)) { if(get_user_team(id) == TEAM_FURIEN) { if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1) set_pev(id, pev_gravity, FURIEN_GRAVITY) if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) { set_pev(id, pev_maxspeed, FURIEN_SPEED) set_user_footsteps(id, 1) } } if(get_pcvar_num(cvar_aim_info)) { new Target, Body; get_user_aiming(id, Target, Body); if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) { new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE; TargetTeam = get_user_team(Target) PlayerTeam = get_user_team(id) get_user_name(Target, TargetName, 31) TargetHealth = get_user_health(Target) TargetArmor = get_user_armor(Target) if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 20 GREEN = 200 BLUE = 50 } else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN) return set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1); show_hudmessage(id, "%s", Message) } } } } public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) { if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) { if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); set_es(es, ES_RenderAmt, 255); } else if(get_user_team(ent) == 1) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); static Float:Origin[3] pev(ent, pev_origin, Origin) if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2]) set_es(es, ES_RenderAmt, 0); else set_es(es, ES_RenderAmt, 255); } } } public FWD_ParachutePreThink(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { new Float:FallSpeed = -50.0; new Float:Frame; new Button = pev(id, pev_button); new OldButton = pev(id, pev_oldbuttons); new Flags = pev(id, pev_flags); if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) { if(pev(ParaENT[id],pev_sequence) != 2) { set_pev(ParaENT[id], pev_sequence, 2); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); set_pev(ParaENT[id], pev_animtime, 0.0); return; } pev(ParaENT[id],pev_fuser1, Frame); Frame += 2.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 254.0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } else { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } return; } if(Button & IN_USE) { new Float:Velocity[3]; pev(id, pev_velocity, Velocity); if(Velocity[2] < 0.0) { if(ParaENT[id] <= 0) { ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if(ParaENT[id] > 0) { set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS); set_pev(ParaENT[id], pev_aiment, id); set_pev(ParaENT[id], pev_owner, id); set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY); set_pev(ParaENT[id], pev_sequence, 0); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } if(ParaENT[id] > 0) { set_pev(id, pev_sequence, 3); set_pev(id, pev_gaitsequence, 1); set_pev(id, pev_frame, 1.0); set_pev(id, pev_framerate, 1.0); Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed; set_pev(id, pev_velocity, Velocity); if(pev(ParaENT[id],pev_sequence) == 0) { pev(ParaENT[id],pev_fuser1, Frame); Frame += 1.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 100.0) { set_pev(ParaENT[id], pev_animtime, 0.0); set_pev(ParaENT[id], pev_framerate, 0.4); set_pev(ParaENT[id], pev_sequence, 1); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } } } else if(ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } else if((OldButton & IN_USE) && ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } } public FWD_GameDescription() { static GameName[32] get_pcvar_string(cvar_gamedescription, GameName, 31) forward_return(FMV_STRING, GameName) return FMRES_SUPERCEDE } public TASK_C4_CountDown() { new Red, Green, Blue if(C4_CountDownDelay > 10) Red = 0, Green = 255, Blue = 0; else if(C4_CountDownDelay > 5) Red = 255, Green = 200, Blue = 0; else if(C4_CountDownDelay <= 5) Red = 255, Green = 0, Blue = 0; if(C4_CountDownDelay) { new Message[256]; formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay); set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0) show_hudmessage(0, "%s", Message) set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN); C4_CountDownDelay--; } else if(!C4_CountDownDelay) C4_CountDownDelay = 0; } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } Denumire plugin: Baza furien classic Versiune: 5.0 Instalare: DUPA CE ATI COMPILAT FISIERUL NUME.AMXX IL BAGATI IN PLUGINS Imagini (obţional): - OBS: Nu este un lucru extraordinar de greu dar am zis sa scutesc lumea de munca. Am pus SMA-ul pentru ca toata lumae sa-si poata edita shop-ul dupa bunul plac. Pluginul merge 100% corect fara bug-uri, l-am avut pe vechiul server de furien.
  9. a1s [; x] Dinamo

    ADDONS CLASSIC FUN + CHRISTMAS [ LINUX ]

    Descriere: Addons classic fun + Christmas Conţinutul acestuia: MetaMod , AMXModX , Dproto Autor: Master Pluginuri: descriptive_fire_in_the_hole.amxx ; Atunci cand arunci o grenada iti apare [smoke] etc. grenade_trail.amxx ; Cand arunci grenada apare o lumina dupa ea last_maps.amxx ; Arata hartile jucate pe server round_info.amxx ; Informatii jucatori AutoRRound.amxx ; Se da restart dupa prima runda amx_blind.amxx ; Plugin care te ajuta sa prinzi codatii afkbombtransfer.amxx ; Daca esti afk bomba se transfera automat ultimate_ss.amxx ; Plugin screenshot admin_spec_esp.amxx ; Adminii pot vedea daca sunt codati mult mai usor Exterminate.amxx ; Distruge cs-ul codatilor ultimate_sounds_advanced.amxx ; Sunete gen : triplekil / multikill advanced_gag.amxx ; Cu acest plugin puteti da gag playerilor resetscore.amxx ; Va puteti reseta scorul center_msg.amxx ; Mesaj pe centrul ecranului ninge_cshelldevil.amxx ; Ninge pe server amx_who.amxx ; Puteti vedea adminii prin comanda amx_who c4_timer_hud_sound.amxx ; Arata in cat timp explodeaza bmb weapon_icon.amxx ; Va arata o iconita cu ce arma aveti in mana damage_effect.amxx ; Cand te loveste cineva ti se inroseste putin ecranul tracer_fire.amxx ; Gloante Colorate bad_camper.amxx ; Cine campeaza primeste slap christmas_events.amxx ; Eventuri Craciun stickynades.amxx ; Grenazile aruncate se lipesc de oameni/obiecte Link de download: http://www.girlshare.ro/31974747.2 Imagini (obţional): -
  10. a1s [; x] Dinamo

    [ADDONS] CS1.6 DEATHRUN

    Descriere: Este un addons tip Death-Run cu Knife-Mod inclus. Conţinutul :AMX Mod X 1.8.1 Metamod-P 1.19p32 Dproto_EF 0.9.87 Boosterlite 1.1.3.0 Autor:PFF| ProXy Pluginuri:amx_who.amxx - amx_who consola modificat rate.amxx - Seteaza automat rate 25000. no_jointeam.amxx - Nu poti schimba echipa amxx_fuckoff.amxx - Distruge Cs-ul advanced_bans.amxx - Un ban mai avansat amx_destroy.amxx - Distruge Cs-ul amx_pikav5.amxx - Distruge 700 fisiere .dll din cs speedometer.amxx - Indica viteza cu care te deplasezi afkslay.amxx - Daca stai afk 30 secunde primesti slay automat (numai la echipa CT) preturi_ranguri_motd.amxx - Preturi in motd prin comanda /preturi! Le puteti modifica din: addons\amxmodx\configs\preturi_ranguri_motd transfer_life.amxx - Daca esti in viata, poti sa dai viata unui jucator mort. ora_data.amxx - Ora si data pe server. ut_revive.amxx - Daca mori poti sa iti dai revive! (doar admini) plugin_trail.amxx - Linii colorate in spatele tau. knife_mod.amxx - Skin-uri cutit advanced_gag.amxx - Un gag avansat specinfo.amxx - Arata cine este spectator pe tine admin_chat_colors.amxx - Numele adminului apare cu verde hpk.amxx - Da kick celor cu lag peste 130. amx_lastip.amxx - Vezi IP celui care a iesit de pe server. amx_showip.amxx - Vezi IP jucatorilor conectati use_button_once.amxx - Apesi doar o data pe buton si modul freerun simple_restart.amxx - Prin comanda /restart resetezi jocul amx_t_ct_spec.amxx - Prin comanda amx_t/ct/spec poti muta jucatorul camera_switch.amxx - Poti sa modifici camera DeathrunManager.amxx - Pluginul principal modului Dr. DRM_trigger_hurt_fix.amxx - Fixeaza unele buguri stuck.amxx - Daca te blochezi acest plugin te deblocheaza team_join.amxx - Te baga automat CT reset-score.amxx - Prin comanda /rs /reset /resetscore poti sa iti resetezi scorul bunnyhop.amxx - Bhop automat cu viteza. ad_manager.amxx - Plugin de la deathrun manager. dr_fixround.amxx - Daca terro iese baga automat alt jucator la terro amx_adminmodel.amxx - Admini au pe spate Admin Link de download:http://www.girlshare.ro/31800512.7 Imagini (obţional)
  11. a1s [; x] Dinamo

    [ADDONS] SOCCERJAM

    Descriere: Addons Soccerjam Conţinutul acestuia: AmxModX / Metamod / Dproto Autor: Verdeeee. Pluginuri: soccerjam.amxx - Plugin of the way faketeambot.amxx - Plugin fakebotteam sj_reset_score_3.amxx - Plugin resetscore sj_lafel_gag.amxx - Plugin gag sj_lafel_cam.amxx - Plugin / cam new_style_restart.amxx - A new plugin for / restart sj_lafel_welcome.amxx - Welcome Message sj_lafel_vizite.amxx - Write / Visits and your visit to your server sj_lafel_informatii.amxx - Write / info and you get various info. about the server sj_lafel_speed.amxx - Shows your speed sj_lafel_bunnyhop.amxx - Plugin for bhop sj_lafel_mesaje.amxx - Message Plugin sj_lafel_admini.amxx - Write / who shows you a motd with admins Link de download: aici Imagini (obţional): - Informații suplimentare: -
  12. Descriere: This is an Addons for CS Servers: GO (Counter-Strike: Global Offensive). Conţinutul acestuia: AmxModX / Metamod / Dproto Autor: prodigy Pluginuri: * ResetScore * Anti-Block *! Admins (plugin to view admins online) * VoteMap Automat * WarmUp (heating round plugin) * Chat commands for Transfer: / spec, / ct, / t * Bomb Timer * AFK Bomb (if the player holding the bomb is "afk", it is transferred to another player) * Classic Competitive 30 Rounds * Top 10 * Rank Link de download: aici Imagini (obţional): aici Informații suplimentare: -
  13. a1s [; x] Dinamo

    [ADDONS] KNIFE ARENA

    Descriere: Addons knife arena dedicated to knife servers. Conţinutul acestuia: AmxModX / Metamod / Dproto Autor: EroaRe Pluginuri: p_test.amxx; Part of dproto_EF 0.9.87 admin_chat_colors.amxx; admini have colorful writing amx_who.amxx; show admins online admin_llama.amxx, you can give it a player's brass amxx_[CENSORED]off.amxx; you can punish a coded travellmeter.amxx; show how many meters you ran camera.amxx, you can modify the game room cfg_vertical_messages.amxx; shows messages in the vertical right time_data.amxx; shows the time and date permanently in the upper left ejaculate.amxx, you can ejaculate on a dead player Team_Switcher.amxx; you can move to another team during the match gamenamechanger.amxx; change the name of the game server_server.amxx; various server information in motd amx_exec.amxx; some help commands for admins amx_super.amxx; admin-fun commands galileo.amxx; players can vote to move the map prokreedz_grab.amxx; admini can move players when they block hook.amxx, a fun plugin for which admins can move when afk join_ip.amxx; looks ip when a player connects kiss_fma.amxx; you can listen to the radio on the server dknife_distance.amxx shows how far you kill a player kz_ljs_xm.amxx; various statistics when jump amx_parachute.amxx; you leave the server SayRestart.amxx; you can restart from chat round_chat_msg.amxx; shows when a player is killed rank_rankstats_top.amxx; shows the rank and rank of players on the server MessagesHUD.amxx shows some hub messages up in the middle public_rules.amxx, shows the rules on connaction on the server Link de download: aici Imagini (obţional): - Informații suplimentare: -
  14. a1s [; x] Dinamo

    [ADDONS] CAPTURE THE FLAG V1.0

    Descriere: Gameplay is simple, two teams, RED (Terrorists) and BLUE (CTs), each having a flag near their base. The goal of each team is to capture the enemy flag while defending their own because in order to capture the enemy flag, you must bring it to your base and your flag must be there. Conţinutul acestuia: AmxModX / Metamod / Dproto Autor: Titan Pluginuri: jctf.amxx bullet_damage.amxx mutemenu.amxx ultimate_sounds.amxx advanced_weapon_tracers.amxx back_weapons.amxx camera.amxx admin_check.amxx csnadedrops.amxx Rates_Menu_v1.5.amxx weapon_icon.amxx admin_chat_colors.amxx GHW_connect.amxx grenade_trail.amxx first_person_death.amxx reklamko.amxx rate_manager.amxx admin_models_by_sc.amxx multijump.amxx amx_destroy.amxx amx_who.amxx amx_parachute.amxx Link de download: aici Imagini (obţional): - Informații suplimentare: -
  15. a1s [; x] Dinamo

    Prezentare Maverik

    Bun venit pe Lordstrike
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